- It is hard to change because every change affects too many other parts of the system. (Rigidity)
- When you make a change, unexpected parts of the system break. (Fragility)
- It is hard to reuse in another application because it cannot be disentangled from the current application. (Immobility).
A site devoted to discussing techniques that promote quality and ethical practices in software development.
Sunday, March 13, 2011
Definition of a "Bad Design" in software
I came across this succinct definition of what constitutes a "Bad Design" in software:
Labels:
Software Development,
Unit Testing
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